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Walkthrough 'Tripod Monster' .
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Parental and Deform techniques are used.
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Inverse Kinematics is not explained, but it is a very good intermediate video explaining the whole workflow.
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Walkthrough 'Biped Monster with Reverse-joint Legs' (knee turned backwards) .
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This video is quite interesting.
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Several Inverse Kinematics setups are shown, without explanation.
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Creating a dynamic articulated tail with 'Curves + Array'.
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Walkthrough 'Biped Monster with Digitigrade Legs' (knee turned forwards) .
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Inverse Kinematics is explained.
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Game References for 2D Procedural Animations
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I don't know if it necessarily uses it, but still very cool.
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I think the creatures use it.
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Rain.
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Slugcat.
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Vines.
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Rain.
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Ragdoll of the player character and enemies.
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3D
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The video is basically the application of the 'Foot Placement Method'.
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Top-Down
Platform
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Tentacle creature in Rain World .
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Very interesting video.
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The number of tentacles stuck to something affects how much the creature is affected by gravity. Meanwhile, the creature technically moves freely through space.
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Pathfinding :
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AStar, grid-based.
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Physics :
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Home made.
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Climbing :
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Score for each grab position.
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It does not reach all positions, only the closest ones. If a new position is better than the previous one, then switch to the new one.
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Legs .